1 – Unity 3DText is rendered in front of Player
2 – This is the corrected 3D Text (Render behind Player)
3 – Fix for blurry Texts and fix for errors if text is on a plane
I created a video tutorial to show what has to be done… This video is not uploaded yet but here is the solution.
Video is located on…
MegaGem Helpline 😉 ==================== Problems with standard Unity 3D-Text: -Rendered before Player Object -Blurry -sometimes not visible on the plane Solve 3DText problem: ===================== Use new Font for Text3D in Unity! -DL + Checked License -Imported -Create Shaders -Create Material -Change Material (Texture) -Use Font -Test Fix Blurryness of 3D Text: ========================== In Unity Set Scale to 150 (big value) Set Scale of the Object to a small value (0.1) Fix - 3DText not visible on the Plane: ====================================== 3D Text has the same Y value like the plane. Use Position (0,0.001,0) in the Unity Editor to fix this. Links: ====== Tut1 3D Text Fix - http://wiki.unity3d.com/index.php?title=3DText Tut2 3D Text Fix - http://czcodezone.blogspot.de/2015/01/unity-prevent-3d-text-from-always.html Download Open Fonts - https://fonts.google.com/specimen/Roboto Download Open Fonts - https://fonts.google.com/specimen/Baloo Check License - https://github.com/EkType/Baloo/blob/master/OFL.txt Write down the fonts (credits) - http://www.megagem.net/2016/11/25/fonts-used-projects/ Check Fonts online - http://typecast.com/preview/google/Play Unity Doc on Shaders - https://docs.unity3d.com/550/Documentation/Manual/ShaderTut1.html Update: (20171103 - VR related) =============================== Free antialiasing on text for VR https://unity3d.com/de/learn/tutorials/topics/virtual-reality/user-interfaces-vr VR 3DTexts examples exported: My3DTextTemplate_Package.unitypackage (VR and Non VR Sample GameObjects 3D Texts included)