Unity C# Factory Pattern – Example

The ZIP file can’t be uploaded to WordPress anymore… ;-( Get local Version is available on the shared folder.

From the readme:

<pre class="wp-block-syntaxhighlighter-code">		/*
		 This is the readme for the Video / Tut and my tests related to this YT Video from Unity3D College:
		 <div class="flex-video flex-video-youtube"><iframe width="596" height="335" src="https://www.youtube.com/embed/videoseries?list=PLB5_EOMkLx_VOmnIytx37lFMiajPHppmj" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div>
		 All (c) copyright and kudos to @Unity3D.college !!! (Thanks btw. for all the nice tutorials)

		I recreated the project and took the source code from the videos to build the... 
		
		Factory Pattern Example in Unity
		================================

		...the Button Script was not shown in the Tut Video - so maybe this has to be checked again.

		I also included a new (third) Ability with a different naming. (The creation of a third ability is shown - I did the same)
		Feel free to create your forth .. N...th Ability as a test too 😉

		Versions: (Like shown in the Video)
		v1 - FirstVersionOfAbilityClass
		v2 - ReflectionAbility
		v3 - StaticReflectionAbility

		(All Versions are in Ability.cs Files separated by namespaces / this is also different to the Tutorial)
		I created simple but open source / public domain Particle Effects to show the abilities (different to Tutorial)
		As far as I remember the Tutorial is refering to the Particle GameObjects - this is different here (But works / feel free to change to GO)

		I renamed the Propertys to lowercase - which is not correct according to this video...
		https://www.youtube.com/watch?v=BYwCXJ-J9dA (Please change back)
		 */</pre>