(BTW. I discovered Paint3D in my Windows 10 Creators Update today and this also looks very simple and nice) Maybe I will write a short post about paint3D if someone is interested.
Ok – As you see… it’s time for some tests and fooling around… So let’z have some phun… (My old Ludum Dare Nickname and always a good moto)
Steps to create a 3D Text in Blender, separate the letters and export it into Unity:
(See SourceLink1*)
1. Create Text in Blender
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(See SourceLink2*)
Geometry:
Extrude: 0.125
Depth: 0.015 (Edges)
Resulution: 2
2. Alt + C and Bottom Option (Mesh from Curve…)
3. Tab A – Select the Lines
4. W – and “Remove Doubles”
5. P – and “Loose Parts”
6. Set Origin to Geometry and Click Center on the Bottom then Bounds Center
8. Save the FBX File and add it in Unity in the Assets folder
9. Reformat the GameObjects after adding them to the Hierarchy
I documented all the steps in a Video. This is currently saved on the shared drive:
The Blender files are stored here:
The Unity (test) Project is located:
*SourceLink1:
*SourceLink2: